It’s not long before the fetch-questing leads the girl (minus her dog, which is never seen or mentioned again) into Dunia, a magical realm of classily-dressed rabbits, Tweedles (of both dum and dee varieties), and a villainous queen with an army of surly playing cards. The items remain stubbornly glued to the ground until such time as your quest log demands they be taken a rule that remains frustratingly in effect through the entire game. It feels like an unfortunate statement of intent that despite being a hack n’ slash action game, Ravenlok begins its ersatz Alice In Wonderland adventure with legwork, bouncing between two small (but beautifully detailed) scenes, talking with just two unmoving NPCs (the young heroine’s parents) and collecting a series of items for them when - and only when - requested.
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